After Route B Can I Play as 2b Again

NieR Automata: Route B - what can exist transferred? NieR Automata guide, tips

Concluding update: Monday, August ix, 2021

This page of the NieR Automata game guide contains information about what can be transferred from Route A (centered around 2B) to Route B (centered around 9S). This knowledge tin can be useful to you while planning when to consummate the campaign for the start time.

This page does not contain major story-relater spoilers, but due to the topic discussed, there are spoilers on the construction of the campaign in the game and the availability of playable characters. Our priority was to explain how to prepare for farther challenges.

Route A and Road B - what are they?

The design of NieR Automata's campaign is quite unusual - NieR Automata: Route B - what can be transferred? - FAQ - NieR Automata Guide

The pattern of NieR Automata'due south entrada is quite unusual. It goes every bit follows:

  1. You must first complete 10 capacity of Route A. The only available playable character during this time is 2B, while 9S appears every bit an AI-controlled partner in certain capacity.
  2. When you lot complete Route A, yous will automatically continue to Route B. For a modify of pace, this time y'all will be playing as 9S, occasionally accompanied by an AI-controlled 2B during some of the chapters. Route B too consists of 10 chapters to complete and they are largely very like to those of Road A, with some scenes and plot points beingness changed and expanded upon. Route B cannot therefore be described as a traditional New Game Plus mode, as it contains some new content and reveals many new details well-nigh the plot.
  3. When Route B is complete, it will unlock more paths with "fresh" content and nosotros won't focus on describing them on this page.

Signal of no render - does information technology occur in the game?

In NieR Automata, there are two " - NieR Automata: Route B - what can be transferred? - FAQ - NieR Automata Guide

In NieR Automata, there are ii "unofficial" points of no render, crossing which tin can block admission to selected optional game content:

  1. During Chapter seven in Route A, take your time before using the Flight Suit on the coast (pictured above). Using information technology may abolish some unfinished side quests from your log and may forbid yous from completing them. You can endeavour to consummate unfinished quests when you proceed to Route B or later when you unlock the chapter select choice. Go along in listen, however, that yous will need to replay them from the beginning.
  2. During chapter 10 of Route A, going to the machine village volition exist tantamount to proceeding to the concluding part of the game.

What is being transferred to Route B?

The good news is that the game directly transfers most of the progress from Route A to Route B - NieR Automata: Route B - what can be transferred? - FAQ - NieR Automata Guide

The good news is that the game directly transfers nigh of the progress from Road A to Route B. This mainly includes:

  1. Character feel level - 9S in Route B will begin at the aforementioned level every bit y'all finished Route A as 2B.
  2. All equipment - You will exist able to utilise all the items that you had in your inventory at the end of Route A, including consumables.
  3. Gathered gold- The game will transfer all gold (G) gathered and unused while completing Route A.
  4. All collected weapons - You do non have to revisit the locations of unique weapons or purchase them once again. Note, however, that you will need to re-select the active weapon. What's more, 9S can only use light attacks and, instead of heavy attacks, they can hack.
  5. All pods and their programs - You don't have to re-obtain pods or rediscover their programs. The only nuisance is the demand to re-select the active programs past placing them in the pod slots.
  6. Intel tab progress - It isn't reset and, from the start of the road, y'all will accept admission to Unit of measurement Information and Archives unlocked in Route A.
  7. Unlocked endings - In addition to the master Ending A for completing Road A, all unlocked small endings that yous unlocked while passing Route A will as well be retained.
  8. Discovered Access Points - You practise not need to find these stations on the world map again or re-activate them, but you won't be able to fast travel until you once more reach chapter 6.
  9. A few side quests from the periodical- This mainly concerns quests related to the DLC 3C3C1D119440927, that is, tied to completing trials / challenges in arenas. You lot may besides retain the side quest Half-wit Inventor, which concerns the delivery of large amounts of gold to the inventor of the village of machines.

What volition not be transferred from Route A to Route B?

The following things will not be transferred to Route B - NieR Automata: Route B - what can be transferred? - FAQ - NieR Automata Guide

The following things will not be transferred to Road B:

  1. Main capacity completed - Theoretically, this is not 100% truthful. Despite the fact that during Route B you lot must consummate the 10 previous capacity again, there may be some noticeable differences between them (for case, chapter 1 looks completely different than in Route A) or they may include boosted dialogues or cutting-scenes. Therefore, you won't exist replaying the same exact content once again.
  2. Side quests (except for the ones mentioned above) - unfinished quests from Route A are reset and you have to initiate and complete them once again. It is worth noting here that the game allows you to complete all the side quest once more during Route B, including those that y'all have originally compelted during Route A. This will allow you to obtain the rewards for completing them for a 2d time.
  3. Fast travel - Just similar in the case of Road A, y'all must reach Chapter half dozen to unlock fast travel as part of progressing the primary storyline. Until and so, admission points can only be used to salvage your game and read messages.

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Source: https://guides.gamepressure.com/nier-automata/guide.asp?ID=60051

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